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Layer 0: Find the Impostor

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Devlog

  • Layer 0 - v1.6
    April 13, 2026 by codepatch#update, #strategy, #tech
    ✅[v1.6] 3/27/2026-7:50 PM -Game finally released! ✅[v1.5.b7] 3/27/2026-7:38 PM -Editing and reviewing official game documents -Reviewing and improving the game build -Creating assets and elements... Continue reading
  • Layer 0 - v1.5
    April 13, 2026 by codepatch#update, #strategy, #tech
    ✅[v1.4.b9] 3/22/2026-12:09 -Fixed task freeze before meeting -Simplified victory panel -Added effects to meeting and victory panels ✅[v1.4.b8] 3/21/2026-8:01 PM -Adjusted round duration -Randomize... Continue reading
  • Layer 0 - v1.4
    April 13, 2026 by codepatch#update, #strategy, #tech
    ✅[v1.3.b4] 1/22/2026-9:32 PM -Audio reorganization ✅[v1.3.b3] 1/12/2026-5:28 PM -Added environmental parameters with sliders and decay over time -Environmental parameters now react to task status... Continue reading
  • Layer 0 - v1.3
    April 13, 2026 by codepatch#update, #strategy, #tech
    ✅[v1.3] 1/3/2026-9:46 PM -Fix for the third task -Fix for the canvas of all tasks with fixed dimensions -Task status text is now displayed in TaskUIPanel ✅[v1.2.b5] 12/31/2025-5:41 PM -Reorganized... Continue reading
  • Layer 0 - v1.2
    April 13, 2026 by codepatch#update, #strategy, #tech
    ✅ [v1.2] 12/27/2025-6:38 PM -New scripts -Fixed issue with element layout using canvas in constant pixel size -Role selection implemented ✅ [v1.1] 12/23/2025-8:38 PM -Script reorganization -Create... Continue reading
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