Layer 0 - v1.6


✅[v1.6] 3/27/2026-7:50 PM

    -Game finally released!

✅[v1.5.b7] 3/27/2026-7:38 PM

    -Editing and reviewing official game documents

    -Reviewing and improving the game build

    -Creating assets and elements for release on itch.io

✅[v1.5.b6] 3/26/2026-11:32 PM

    -Pre-release testing and fixes

✅[v1.5.b5] 3/26/2026-8:26 PM

    -Fixed bug with overlapping objects during final testing

    -Bots are now less accurate when voting for the accomplice

    -Added button and info panel to the main menu with effects

    -Updated defeat screen graphics

    -Fixed task sound effects

    -Added menu soundtrack, ambient node, and some sound effects

✅[v1.5.b4] 3/25/2026-11:18 PM

    -Fixed bot colors not resetting after uniformization

    -Final test graphics completed

    -Effects for final test

✅[v1.5.b3] 3/25/2026-2:14 PM

    -Fixed incorrect bot elimination

    -Fixed character visibility issues

    -Now, only one module of 5 can be incorrect in the final test

    -Fixed bot color changes between rounds

    -Animation for round start banner

    -Uniformation panel is now functional

✅[v1.5.b2] 3/24/2026-7:36 PM

    -Completely re-entered codes into the inspector and fixed related bugs

    -Improved and completed the menu

    -Organized the final test screen

✅[v1.5.b1] 3/24/2026-3:32 PM

    -Reorganized objects on the scene and scripts

    -Fixed Rigidbody error after meetings

    -Correct reset of the timer and completed tasks at the end of each round

    -Meeting is skipped if not all tasks have been completed

    -Added round start banner

    -Task panels automatically close at the end of the round, with or without a meeting

    -Icon indicating ongoing sabotage

    -Increased likelihood of sabotage during uniformation

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