Layer 0 - v1.3


✅[v1.3] 1/3/2026-9:46 PM

    -Fix for the third task

    -Fix for the canvas of all tasks with fixed dimensions

    -Task status text is now displayed in TaskUIPanel

✅[v1.2.b5] 12/31/2025-5:41 PM

    -Reorganized scripts

    -Modified AI script

    -Fixed tasks and connection with EnvironmentalNodeDirector

    -Recovery time in case of task failure and only one chance to complete it per round

✅[v1.2.b4] 12/30/2025-5:20 PM

    -3/4 animations for bots and players

    -Improvements and smoothing for movement

    -Added resource and energy tasks

✅[v1.2.b3] 12/29/2025-2:13 PM

    -Added waypoints in Unity and linked them to the bots' patrol points

    -Created a Director in-game

    -Refined walls

    -Replaced NavMeshPlus AI engine with A* Pathfinding

    -Edited bot scripts and colliders and added custom character

    -Bots follow paths to objectives (waypoints) assigned by the director

    randomly and with random delays

✅[v1.2.b2] 12/28/2025-5:16 PM

    -Fixed code errors

    -Set up bots and accomplices in Unity

    -Imported map

    -Created polygon colliders for map walls

    -Updated TMP (TextMeshPro) packages

    -Added NavMeshPlus package

    -Added characters and logo to sprites

✅[v1.2.b1] 12/27/2025-8:50 PM

    -Initial implementation of environmental node AI script for bot agents, accomplices, and hackers

    -TO BE COMPLETED: The code is not yet supported by the Unity framework; to

    be implemented in the next update

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