WarEve - DOMAINS' RETURN by codepatch

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【 DESCRIPTION】

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► IMPORTANT MESSAGE!!! ◀

(read carefully before continuing!)

→ Our world is full of war, I shouldn't have to tell you, but I will anyway. Right now you have a game in front of you... a game, not reality. Never confuse these two things, because there is no room for violence in the world ;)

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In this medieval strategy game, you take on the role of a lord or lady tasked with building and managing their own city. This involves constructing and upgrading various buildings, such as farms, barracks, and castles, to generate resources and train troops. You should also carefully manage their economy, balancing income and expenditure to ensure the city's prosperity. When you're ready, you can raise armies and engage in battles with rival cities. Combat is not simply a matter of numbers, however, as factors such as terrain and weather play a significant role in determining the outcome. In addition to player-controlled conflicts, the game world features simulated wars between other AI-controlled states, adding an element of dynamism to the gameplay.

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【 SHORTCUTS】

F --> use/don't use full screen mode

M --> swap map type between Capital and Wordl

S --> use it to open lateral menù

C --> open war conditions page

H --> use it to open helpboook

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【 SUPPORT】

If you liked this project, please leave a donation (if you want), comment (I really need them) or follow me. Thank you!

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【 Scratch CHANGE LOG】  (I didn't write the complete changelog before releasing the game, but I will insert here future updates)

✅2/12/2025- v1.2.2.5:

First update on itch.io!

-Now the button "Ask surrender" appers just when you can click it, this was needed to make the UI easier

-UI simplified in the Capital when you click on a building with effects and close symbols

-When you are going to update a building you can now check the cost (I wrote it over the upgrade button)

-Building info section style has been updated and renewed

-Now when you are in a war you'll see in the top-right corner of the map your opponent. With this update you'll be able to see your opponent also when you're defending

-I worked to make the UI easier to use, but if you have some doubts click on the button with the book in the top-right corner. I wrote there some general tips about the game!

-HTML version updated with new settings, this should resolve the most part of performance problems

✅15/3/2025- v1.2.2.1:

-Game finally released!!!

-Scripts optimization for better performance

✅6/3/2025- v1.2.2:

-Added helpbook

-Added days, season, temperatures and a page to check the conditions for a war. There is also a script that simulates global warming, so every year there will be higher temperatures!

-Capital buildings upgrades developing is officially teminated

✅7/2/2025- v1.2.1:

-Added city developing

-Changes at states and cities icons

-Started fixing some AI bugs

-Added some keyboard shortcuts

✅25/1/2025- v1.2:

-New AI dynamics

-Added troops upgrades (for your army and for enemies)

-Made a good part of the capital dynamics (I've just to perfect it) with building upgrades and effects

-Added epidemic that can influence your wars 

✅17/1/2025- v1.1.3:

-Other scripts optimizations

✅16/1/2025- v1.1.2:

-General game optimization (of scripts)

-Bug fix

-File size reduced with .svg assets for better performance (now around 29mb)

✅12/1/2025- v1.1:

-Added lateral menu with new functions

-Added war bar where you can see war progresses

-Added full immersion

-Fixed a bug with Aragon Kingdom, that caused a wrong recognition of cities

-Working hard on the Capital

✅29/12/2024- v0.9 (first beta):

-Game developing finally restarted as a beta!!! Work in progress!

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【 CREDITS】

-Thanks to @JloAu for the FPS counter

-Thanks to @mini_monsters for AI wars

-Graphic elements created with Figma and maps with Inkarnate by me

-All the rest of the code by me


Download

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Code 31 MB

Development log

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